new Player(nick)
    
    
    Parameters:
    
    
    
        
        | Name | Type | Description | 
    
    
    
        
            
                | nick | String | The nickname for the player | 
    
    
    Properties:
    
    
    
        
        | Name | Type | Description | 
    
    
    
        
            
                | nickname | String | The nickname of the player | 
    
        
            
                | id | Number | The id of the player | 
    
        
            
                | HP | Integer | The current number of health points the player has. | 
    
        
            
                | maxHP | integer | The maximum number of health points the player can have. | 
    
        
            
                | position | BlockPosition | The current BlockPosition of the player. This is the BlockPosition of the player's feet. | 
    
        
            
                | xSpeed | Number | The speed at which the player changes their block x position per tick when moving. | 
    
        
            
                | ySpeed | Number | The speed at which the player changes their block y position per tick when moving. | 
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
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        Methods
        
            
    
    
    (static) this.positionInHitBox(entity, testPosition) → {Boolean}
    
    
    This function tests to see if the given BlockPosition is within the target entity's hitbox. Takes into account sectors!
    Parameters:
    
    
    
        
        | Name | Type | Description | 
    
    
    
        
            
                | entity | Object | The entity that is being tested to see if testPosition is within its hitbox | 
    
        
            
                | testPosition | BlockPosition | The BlockPosition that represents the position that is being tested to see if it is within the entity's hitbox | 
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
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Returns:
        
    True if the BlockPosition is within the target entity's hitbox. False otherwise.
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        Type
    
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Boolean