Members
GAME_TYPE
Variable holding the current game type the player is in. IN DEVELOPMENT
Methods
concatRows(first, last) → {Array}
Concats two 2D arrays into one 2D array
Parameters:
Name | Type | Description |
---|---|---|
first |
Array | |
last |
Array |
- Source:
Returns:
A 2D array created by concatenating the last array onto the end of the first array
- Type
- Array
getTileRow(t, w) → {Array}
Parameters:
Name | Type | Description |
---|---|---|
t |
A constructor for the blocks/tiles to be created | |
w |
The number of blocks/tiles of type t that will be returned |
- Source:
Returns:
An array of length w of blocks/tiles of type t
- Type
- Array
loadIdImage(src, width, height, id) → {Image}
Parameters:
Name | Type | Description |
---|---|---|
src |
String | The source URI for the image to be loaded |
width |
Integer | The width in pixels of the image |
height |
Integer | The height in pixels of the image |
id |
Integer | The ID of the image. Used by ImageLoadStacks. |
- Source:
Returns:
An Image object, regardless of whether it has loaded yet or not.
- Type
- Image
loadImage(src, width, height) → {Image}
Parameters:
Name | Type | Description |
---|---|---|
src |
String | The source URI for the image to be loaded |
width |
Integer | The width in pixels of the image |
height |
Integer | The height in pixels of the image |
- Source:
Returns:
An Image object, regardless of whether it has loaded yet or not.
- Type
- Image