/**
* @class Block
* @description Class for a new block type, holds the data about the registered block.
* @param {Integer} imageId - The image id of the block. The image id is the same as the index of the image in the ImageLoadStack when the images are loaded.
* @param {Boolean} solid - A boolean value representing whether or not the block is solid
* @param {String} name - The canonical name of this block ("dirt", "grass", "stone")
* @prop {Integer} imageId - The image id of the block. The image id is the same as the index of the image in the ImageLoadStack when the images are loaded.
* @prop {Boolean} solid - A boolean value representing whether or not the block is solid
* @prop {String} name - The canonical name of this block ("dirt", "grass", "stone")
*/
function Block(imageId, solid, name) {
this.imageId = imageId;
this.solid = solid;
this.name = name;
}
/**
* @class
* @global
* @name BlockPosition
* @description Represents the location of a block, can be an existing, or nonexistant block.
* @prop {Integer} sectorX - The sector x-position that the block is located
* @prop {Integer} sectorY - The sector y-position that the block is located
* @prop {Number} localX - The local (within the sector) x-position of the block (this can be a decimal!)
* @prop {Number} localY - The local (within the sector) y-position of the block (this can be a decimal!)
*/
function BlockPosition(sectorX, sectorY, localX, localY) {
this.sectorX = sectorX;
this.sectorY = sectorY;
this.localX = localX;
this.localY = localY;
}